NICCOLO ABATE
Software Engineer, Audio Designer
About Me

I am a down-to-earth, hardworking, and creative software engineer with interests in audio, interactive media, game development, graphics and more. I love problem solving, Pokémon, and C++. I am a co-founder and lead developer at Red Timbre Audio, where I create exciting audio software products, with a special interest in audio analysis techniques. I am currently pursuing a masters in Music, Science, and Technology at Stanford University. Check out my audio software reel and game audio reel or my featured projects and featured articles below, or my most recent work at Red Timbre Audio.
Software Engineering
-
C++ (6yrs), C (2yrs), C# (2yrs), Python (2yrs), Javascript (2yrs)
-
JUCE, Audio Software Development, DSP
-
Game Development, Graphics Programming
-
Parallel Programming, Optimization, Data Structures
​​
Audio​
-
Audio Engineering, Production, Editing
-
Composition​​, Technical Sound Design
-
FL Studio, Reaper, FMOD Studio, FMOD API, MaxMSP / PureData
-
Digital Audio, Signal Processing, Algorithms​






